Computing

 

Computing Intent

 At Giles Brook School we are constantly striving to ensure our children gain a broad and balanced curriculum and strongly believe that computing plays a vital role within this. As a school we endeavour to make our children successful users of a range of Information Technology so they can embrace the social, cultural and economic opportunities that instant global communication offers. Computing is highly valued and recognised as playing a fundamental role in our children’s education now and in their future.  As a school we recognise that online safety is a priority and it is therefore embedded in our curriculum.  We follow the National Curriculum which ensures our children:- 

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. · 
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems. · 
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems. 
  • Become responsible, competent, confident and creative users of information and communication technology. 

At Giles Brook we have tailor made our curriculum using Switched on Computing for our nursery and reception children, which leads into the Teach Computing as our Scheme of Work for Year 1 to 6. We recognise that our children should have the essential skills such as efficient word processing and typing skills to equip them with the fundamentals to access the ever evolving world of technology in their future careers. We teach computing discreetly and in a cross curricular manner including extra curricular opportunities -  to ensure the children have the opportunity to reinforce, challenge and extend their learning.

We have always appreciated how IT can enrich our curriculum and our children’s lives, now and in their future.  Our digital leaders make confident use of the technology available; leading and supporting others and taking on new challenges themselves.  As a school we continuously evaluate our technology and aspire to provide our children with access to a range of computing technology.

Computing Curriculum Overview

Online Safety Progression

End Points

Year 1

Year 1 Digital Painting

Year 1 Digital Writing

Year 1 Grouping Data

Year 1 Moving a Robot

Year 1 Programming Animations

Year 1 Technology around us


Year 2

Year 2 An introduction to quizzes

Year 2 Digital Photography

Year 2 IT around us

Year 2 Making Music

Year 2 Pictograms

Year 2 Robot Algorithms


Year 3

Year 3 Animation

Year 3 Branching Databases

Year 3 Connecting Computers

Year 3 Desktop Publishing

Year 3 Events and Actions

Year 3 Sequence Sounds


Year 4

Year 4 Audio Editing

Year 4 Data Logging (1)

Year 4 Photo editing

Year 4 Repetition in games

Year 4 Repetition of Shapes

Year 4 The Internet (1)


Year 5

Year 5 Video Production

Year 5 Systems and Searching

Year 5 Programming B

Year 5 Programming A

Year 5 Introduction to vector graphics

Year 5 Flat File Databases


Year 6

Year 6 3D modelling

Year 6 Communication

Year 6 Introduction to Spreadsheets

Year 6 Sensing (Microbits)

Year 6 Variable in games

Year 6 Web page creation